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Interactive Systems, Character Development & Cinematic Production

This section highlights work in character development, cinematic storytelling, and production workflows, including early contributions at Firaxis Games and later art direction and full production ownership on shipped iOS titles.

Work focuses on production-ready 3D assets, animation, and visual development for interactive and cinematic experiences.

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Character Systems & Cinematic Direction

Civilization III — Firaxis Games

Character Unit Team Lead | First Full-Time 3D Artist

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Alien Character Design & Cinematics

Sid Meier's Alien Crossfire — Firaxis Games

Character Design • Cinematic Storyboarding

Art Direction & Game Production

Loot Pursuit: Pompeii — Dig-It! Games (iOS)

Art Director • Principal Artist • UI • Gameplay Systems

Art Direction & Game Production

Loot Pursuit: Tulum — Dig-It! Games (iOS)

Art Director • Sole Artist • UI • Level Systems

Art Direction & 2D Game Production

Mayan Numbers — Dig-It! Games (iOS)

Art Director • Sole Artist • UI • 2D Game Design

Copyright © 2012-2026

alleyneStudio,  3D Art & Animation, The Art of Brent Alleyne
All Rights Reserved.
All parts of this website including character designs, concept designs,
illustrations and rendered images may not be published, distributed,
in any form without prior written authorization of the copyright owner.

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