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Senior Technical Artist | 3D Modeling, Animation, and Production Pipelines 
Brent Alleyne
 

Senior Technical Artist and Experiential Designer with 20+ years of experience spanning simulation, experiential environments, AAA game development, interactive media, live event visualization, and cinematic production.

I specialize in building efficient production pipelines that connect creative direction with technical execution across environments, characters, and shot-based workflows, with a focus on form, motion, lighting, and composition.

My work includes 3D modeling, animation, and cinematic storytelling, producing both immersive spatial experiences and narrative-driven content, including cinematics and short-form animation.

I began my career as the first full-time 3D artist at Firaxis Games, contributing to character systems and cinematic production on Civilization III and Sid Meier’s Alien Crossfire, establishing a foundation in structured production workflows.

I later moved into art direction and full production ownership in mobile development, leading visual production across characters, environments, UI, and gameplay systems.

My experience extends into defense simulation and experiential visualization, developing interactive training environments and 3D technical documentation, including 3D PDF workflows for operational use.

I am currently developing The Wild Walker®, an independent 3D production exploring SDF-based workflows and cinematic storytelling.

I have also taught 3D art and animation at the university level, focused on modeling, animation, and production workflows.

Workflow Demonstration
Sub-D Character Workflow | Production Methodology

3D

 

🎨 Modeling & Surfacing Systems

  • SDF Modeling

  • Hard Surface Modeling

  • Sub-D Character Modeling

  • High-Resolution Sculpting

  • Event Design

  • Surfacing & Texturing

  • Weight Mapping / Skinning

  • Normal / Displacement Maps

📘 Technical Visualization Systems

  • 3D PDF for Technical Manuals

  • Interactive 3D Parts

  • Annotated Exploded Views

  • Parts Assembly Animation

🎬 Character & Motion Systems

  • Character Rigging

  • Character Animation

  • Facial Animation

  • Motion Dynamics

🌆 Scene & Environment Systems

  • Scene Composition

  • Lighting Setup

  • Volumetric & Environmental Effects

  • Particle Dynamics

🎥 Cinematic Production Systems

  • Full Cinematic Direction & Production

  • Video Post-Editing

  • 3D Animatics & Compositing

🕹️ Interactive & Game Systems

  • Low / High Poly Modeling

  • Normal Mapping & Texturing

  • Pre-Rendered Sprites

  • Character & Mechanical Unit Animation

  • Pre-Rendered Cinematic Cut Scenes

  • Level Editing

Training

 

 

🎓 Instruction & Training Systems

  • Group seminars 

  • Undergraduate / graduate instruction

  • 3D for broadcast production

  • 3D modeling and animation

  • Cinematic production

  • Sculpture for animation

  • Character and object design

  • Senior portfolio preparation

  • Visual effects (FX)

  • Game character modeling

  • Game texturing

  • Game animation

  • Level design


 
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Contact

Copyright © 2012-2026

alleyneStudio,  3D Art & Animation, The Art of Brent Alleyne
All Rights Reserved.
All parts of this website including character designs, concept designs,
illustrations and rendered images may not be published, distributed,
in any form without prior written authorization of the copyright owner.

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