
3D Art & Animation
The Art of Brent Alleyne

Senior Technical Artist & Experiential Designer
Cinematic • Interactive • Client Visualization
Brent Alleyne
Senior Technical Artist and Experiential Designer with 20+ years of experience spanning AAA games, defense, academia, live events, and cinematic production.
I connect creative direction with technical execution through structured 3D production pipelines across environments, characters, animation, lighting, rendering, and shot-based workflows, with a focus on form, motion, composition, and visual clarity.
My career began at Firaxis Games as the first full-time 3D artist, contributing to character production and cinematic development for Sid Meier’s Civilization III and Sid Meier’s Alien Crossfire.
I later led end-to-end visual production on shipped mobile games, directing character, environment, animation, UI, and gameplay assets from concept through final delivery.
My experiential work includes translating spatial, scenic, lighting, and production requirements into client-facing 3D visualizations, proposal imagery, and animated fly-throughs for live-event environments.
Across defense and technical-production environments, I have developed CAD-accurate models, interactive training media, simulation visualizations, assembly presentations, and instructional content for operational and decision-making use.
I am currently developing The Wild Walker®, an independent cinematic production using SDF-based procedural modeling workflows and an end-to-end pipeline spanning concept development, modeling, rigging, simulation, lighting, rendering, editing, sound integration, and compositing.
I have also taught 3D art, animation, game production, and cinematic-production courses at the university level, with an emphasis on studio practice, production workflows, and portfolio development.
Workflow Demonstration
Sub-D Character Workflow | Production Methodology
3D
🎨 Modeling & Surfacing
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SDF Modeling
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Hard Surface Modeling
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Sub-D Character Modeling
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High-Resolution Sculpting
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Surfacing & Texturing
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Weight Mapping / Skinning
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Normal / Displacement Maps
📘 Technical Visualization
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CAD-Derived and CAD-Accurate Modeling
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3D PDF Technical Manuals
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Interactive 3D Parts
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Annotated Exploded Views
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Parts Assembly Animation
🎬 Character & Motion
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Character Rigging
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Character Animation
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Facial Animation
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Motion Dynamics
🌆 Experiential Visualization
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Event Design
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Event and Spatial Visualization
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Scene Composition
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Lighting Previsualization
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Volumetric and Environmental Effects
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Particle Dynamics
🎥 Cinematic Production
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End-to-End Cinematic Production
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Video Editing
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3D Animatics and Compositing
🕹️ Interactive & Game Production
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Low- and High-Polygon Modeling
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Normal Mapping and Texturing
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Pre-Rendered Sprites
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Character and Mechanical Unit Animation
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Pre-Rendered Cinematic Cutscenes
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Level Visual Development
Teaching
🎓 University Instruction
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Group seminars
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Undergraduate / graduate instruction
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3D for broadcast production
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3D modeling and animation
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Cinematic production
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Sculpture for animation
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Character and object design
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Senior portfolio preparation
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Visual effects (FX)
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Game character modeling
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Game texturing
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Game animation
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Level design


