
3D Art & Animation
The Art of Brent Alleyne

Senior Technical Artist
Experiential Design • Cinematic Production • Production Pipelines
Brent Alleyne
Senior Technical Artist and Experiential Designer with 20+ years of experience spanning AAA game development, mobile production, interactive media, simulation, experiential visualization, and cinematic production.
I specialize in connecting creative direction with technical execution through production pipelines across environments, characters, animation, and shot-based workflows, with a focus on form, motion, lighting, and composition.
My career began at Firaxis Games as the first full-time 3D artist on Sid Meier’s Civilization III and Sid Meier’s Alien Crossfire, contributing to character production and cinematic development within AAA pipelines.
I later led full visual production ownership on shipped mobile titles, directing character, environment, UI, and gameplay visual systems from concept through final delivery.
My work also extends into defense and simulation environments, developing interactive training systems, technical animation, and 3D visualization workflows for operational and instructional use.
I am currently developing The Wild Walker®, an independent 3D cinematic project exploring SDF-based workflows, procedural production methods, and authored world-building.
I have also taught 3D art and animation at the university level, focused on modeling, animation, and production pipelines.
Workflow Demonstration
Sub-D Character Workflow | Production Methodology
3D
🎨 Modeling & Surfacing Systems
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SDF Modeling
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Hard Surface Modeling
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Sub-D Character Modeling
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High-Resolution Sculpting
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Event Design
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Surfacing & Texturing
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Weight Mapping / Skinning
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Normal / Displacement Maps
📘 Technical Visualization Systems
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3D PDF for Technical Manuals
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Interactive 3D Parts
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Annotated Exploded Views
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Parts Assembly Animation
🎬 Character & Motion Systems
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Character Rigging
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Character Animation
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Facial Animation
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Motion Dynamics
🌆 Scene & Environment Systems
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Scene Composition
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Lighting Setup
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Volumetric & Environmental Effects
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Particle Dynamics
🎥 Cinematic Production Systems
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Full Cinematic Direction & Production
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Video Post-Editing
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3D Animatics & Compositing
🕹️ Interactive & Game Systems
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Low / High Poly Modeling
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Normal Mapping & Texturing
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Pre-Rendered Sprites
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Character & Mechanical Unit Animation
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Pre-Rendered Cinematic Cut Scenes
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Level Editing
Training
🎓 Instruction & Training Systems
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Group seminars
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Undergraduate / graduate instruction
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3D for broadcast production
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3D modeling and animation
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Cinematic production
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Sculpture for animation
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Character and object design
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Senior portfolio preparation
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Visual effects (FX)
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Game character modeling
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Game texturing
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Game animation
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Level design


